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40k Player Packet for July 2018 TSHFT

TSHFT 40k Player’s Packet


Welcome to The Seattle Heart of Fire Tournament (TSHFT).  Included within this packet are your missions as well as guidelines for you and your opponent.  Please refer to your packet before asking staff any questions.  Rounds will be 2.5 hours long and will run on a strict dice down rules set.  Players that do not reach at least 4 turns of game play may receive a warning at the judges and staff digression. Players failing to reach at least 4 turns multiple times may receive further consequences at the Judge’s discretion.


If there are only 20 minutes left at the end of the round, both players will immediately divide the remaining time into 10 minute halves.  Players will then complete the round within these time constraints or until the game comes to a natural conclusion.  If one player uses up their allotted 10 minutes before their opponent does, then their opponent may offer them as much of their remaining time as they wish in order to finish the game.  If the opponent does not wish to give them any of their own time then the game ends at the beginning of their next turn or any other natural conclusion to the game, whichever comes first.  When a player runs out of their time they may complete any actions they were in the middle of, such as a unit’s shooting or close combat, and then immediately end their turn.


Event Schedule:


Saturday, July 14th, 2018

Check in: 0800 – 0900
Round 1: 0900 – 1145
Lunch: 1145 – 1230
Round 2: 1230 – 1515
Round 3: 1515 – 1800


Sunday, July 15th, 2018


Round 4: 930-1215
Lunch: 1215 – 1300
Round 5: 1300 – 1545
Clean Up/Awards: 1530 – 1600





Rules Questions:  Rules questions and concerns should be addressed in the following order.

  1. Warhammer 40,000 Rules
  2. Codex
  3. Games Workshop FAQ and Errata
  5. Tournament Organizer Rulings


Note that ALL rulings made by TSHFT staff and judges are final.  Even if they make a mistake, if you ask a TO for a rulings before checking the rules, FAQs, or other sources that may answer your question, you’re stuck with the answer they give you.  This will apply only to that round though, if a Judge’s ruling is found to be incorrect later, then the correct version will be used in the remaining rounds of the event.






Pre-Game, Deployment, & Setup


Step 1: Before any dice are rolled, players adjust and define terrain on the board, then both players choose Warlord Traits, Psychic Powers, spend pre-deployment command points,  and any additional Relics they will use. These should be written or notated clearly for reference in game.

Step 2: Players reveal the items from step 1 to each other simultaneously.

Deployment Map & Objectives

Step 1: Players roll off for deployment.

Step 2: The player who rolled higher randomly determines the deployment type from the maps on pg. 216-217 of the 40k Main Rulebook, and then chooses their deployment zone.

Step 3: Players then place objectives following scenario guidelines as listed on each mission. Instructions for placing objectives are as follows:

A: All objectives are considered to be on the ground floor, and may not be placed inside of enclosed buildings. Move terrain if necessary to accommodate this requirement.

B: Distances are measured to and from models to the closest point of the objective marker when determining which models are in range to control an objective.


Step 4: Each player chooses 3 of the Secondary Mission Objectives listed below. A player may only choose each mission once. They then reveal them to their opponent simultaneously.

Step 5: The player who lost the roll-off in step 1 deploys the first unit. Deployment proceeds normally thereafter.

Determining First Turn

Step 1: Players roll off for first turn.

A: The player that finished deploying first gets a +1 modifier to the roll to go first.

Step 3: The player that wins the roll-off may choose to go first or second.

Step 4: The player that goes second may choose to roll to seize the initiative.

Game Length, Tabling & Concession Scoring

Each game lasts 6 Battle Rounds. At the game’s conclusion, the player with the higher total score is the winner. If one player chooses to concede before the game has come to a natural conclusion, they automatically score 0 points and their opponent is marked as the victor. At the time of concession, the victor keeps their current score and earns 4 points per remaining Battle Round towards the Primary Mission, assuming their army has enough forces to accomplish mission objectives. Additionally, the victor also earns the maximum number of possible Secondary Mission points left to them, also assuming the victor’s army has the capability to accomplish the mission objectives.

Example Scenario: If it were the end of Battle Round 3 when the losing player concedes, and the victor chose Recon for their secondary mission, but had not yet scored any points for that secondary mission. The victor would earn 3 total points for the secondary mission as they would have 3 more turns to earn those points had the game continued, assuming they have at least 4 units left on the table with which to fulfill the mission’s scoring parameters. If they have 3 or less units left, they score no points for that Secondary Mission as it would not be possible for them to fulfill the scoring parameters even if the game had gone on to a natural conclusion.

If one player is tabled (a player has no qualifying models on the table at the end of any player turn), the tabled player keeps their points earned up until that point in the game, and their opponent earns points in the same fashion as outlined above.

If a player draws a bye due to an uneven number of players, this should go to the player with the lowest total score and that player receives a win and a score of 20 points.

Players should take careful note that tabling your opponent does not automatically score maximum points for the mission. Concession also does not automatically award max points to the victor!

Primary & Secondary Mission Scoring

Primary Mission: End of Player Turn Scoring

Each player scores points at the end of their player turn.

  1. Do you hold one or more objectives?
    1. 1 point
  1. Was an enemy unit destroyed during your player turn?
  • . 1 point

Primary Mission: End of Battle Round Scoring

Each Player also scores points at the end of each Battle Round.

  1. Do you hold more objectives than your opponent?
  1. 1 point
  1. Were more of your opponent’s units destroyed this battle round than your own?
  • . 1 point

Secondary Missions: Any Time Scoring

Each player may score up to 4pts for each of the following Secondary Missions, for a total of 12 between the three they’ve chosen. These points can be scored at any time unless otherwise specified in the description.

Headhunter: 1pt for each enemy Character that is destroyed.

Kingslayer: Choose an enemy model that is a Character.

  • Earn 1 point for every 2 wounds of damage it loses, cumulatively.
  • In the instance where a Character may regenerate wounds or resurrected during the course of the game, total wounds it loses over the course of the game are counted towards this mission.
  • If the model selected has the Character and Vehicle or Monster keywords, you earn 1 point for every 4 wounds it loses.
  • If the Character is also your opponent’s Warlord, earn 1 additional point if it is destroyed.
  • An enemy Character selected for Kingslayer may not also generate points for Titan Slayers.

The Reaper: Earn a point for every enemy unit that is destroyed that began the game with 10+ models. If a unit begins the game with 20+ models, you earn 2 points if it is destroyed.

Recon: Have a unit at least partially in each table quarter at the end of your player turn. A unit may only count as being in one table quarter at a time for the purposes of this rule. 1pt per turn.

Big Game Hunter: 1 point for every enemy model with 10 or more wounds that is destroyed.

Titan Slayers: For every 8 wounds lost by enemy units with the Titanic keyword in total throughout the course of the game, earn 1 point.

  • A model chosen for Kingslayer may not also generate points for Titan Slayers, even if that model has the Titanic

Example: One enemy Titanic model loses 4 wounds turn 1, and a different enemy Titanic unit loses 12 wounds turn 2 for a total of 16 wounds lost in total to enemy Titanic models. You earn 2pts towards this objective.

Behind Enemy Lines: 1 point if at the end of your player turn you have 2 or more of your units at least partially within 12” of your opponent’s rear most and longest board edge.

Death by a Thousand Cuts: Earn 1 point for every 3 enemy units destroyed in a Battle Round.

Example: 5 enemy units are destroyed in the first Battle Round, you earn 1pt towards this mission. In the second Battle Round, 7 enemy units are destroyed and you earn 2 pts towards this objective.

Old School: Earn 1 point for the following:

  • First Strike: An enemy unit is destroyed in the first Battle Round.
  • Slay the Warlord: The enemy Warlord is destroyed at game’s end.
  • Linebreaker: Have one of your models within your opponent’s deployment zone at the end of the game.
  • Last Strike: An enemy unit is destroyed in the last Battle Round played.

Gang Busters: Select an enemy unit consisting of multi-wound models. Earn 1 point for the following:

  • Each enemy model in the chosen unit destroyed that started the game with 5 or more wounds.
  • Every two enemy models in the chosen unit destroyed that started the game with 3 to 4 wounds.


Scenario 1: Seize Ground

Deployment: Random

6 objectives placed as shown:

Seize Ground Bonus Point: If a player holds or contests 5 or more objectives at the end of their player turn, gain 1 point.

For an objective to be contested, both players have models within 3” of it but neither controls it. This typically occurs because both players have an equal number of models within range of the objective and either none of them are Objective Secured, or all of them are.

Scenario 2: Cut to the Heart

Deployment: Random

3 objectives: Each player places 1 objective in their deployment zone more than 6” from a table edge and 12” from any other objective. 1 objective is placed in the middle of the table.

Cut to the Heart Bonus Point: If a player controls the center objective and their opponent’s objective at the end of their player turn, they gain 1 point.

Scenario 3: Nexus Control

Deployment: Random

4 objectives placed as shown:

Nexus Control Bonus Point: If a player holds all four objectives at the end of their player turn, they score 1 point.

Scenario 4: What’s Yours Is Mine

Deployment: Random

2 objectives: Each Player places 1 Take and Hold objective wholly within their deployment zone, 9” from a table edge. Take and Hold objectives are controlled by having the most units within 9” of the objective. Objective Secured units gain no benefit in holding Take and Hold objectives.

Take and Hold objectives are controlled by having the most units within 9” of the objective. objective Secured units gain no benefit in holding Take and Hold objectives.

What’s Yours Is Mine Bonus Point: If a player controls both Take and Hold objectives at the end of their player turn, they gain 1 point.

Scenario 5: Crucible of Champions

Deployment: Random

5 objectives placed as shown:

Crucible of Champions Bonus Point: If a player has three models with the character keyword in scoring range of three different objectives at the end of their player turn, they score 1 point.


Best Appearance and Favorite Opponents


Please take the time to list your favorite armies and opponents from this weekend.  Please turn these lists in as soon as possible to the TO following the end of round 5.  If you are able to turn in your Favorite Armies scores earlier it would be greatly appreciated!  You will NOT receive your Cruisehammer raffle ticket if you do not turn in this information.



PLAYER NAME:                                                                             



  1. Favorite Opponent:____________________________________
  2. Favorite Opponent: ____________________________________
  3. Favorite Opponent: ____________________________________
  4. Favorite Opponent:_____________________________________
  5. Favorite Opponent:_____________________________________


  1. Favorite Army:_______________________________________
  2. Favorite Army:_______________________________________
  3. Favorite Army:_______________________________________
  4. Favorite Army:_______________________________________
  5. Favorite Army:________________________________________
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